.Toni.
Based between San Francisco and New York, I design across brand identity, visual systems, and digital experience. My work is shaped by time at Apple, Vans, and an independent studio practice, and a background in architecture that still informs how I think about space, structure, and systems. The work changes. The thinking does not.



Work.



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      The following work is an archive of projects that were paused, a glimpse into my curiosity, Progress Photos. All these explorations hold a special place in our hearts, so let’s not keep them tucked away in a dusty folder.
      Pixel Fold Exploration

      I’m interested in exploring ways to showcase a foldable device in Cinema 4D, particularly in terms of understanding form, lighting, and asset creation.
      Zibbit Insect Repellent

      This exploration focused on building a brand identity and effectively translating it into 3D by experimenting with textures and materiality.
      Personalized Study Plan

      I discovered a passion for 3D during my architecture studies, but I wanted to find a way to bring 3D models to life. I worked on creating 3D motion, and here are some of my various works where I used different modeling software and 3D animation types.
      Poster Designs

      I’m passionate about typeography and layout design. I create playful posters and event invites in various styles, drawing inspiration from graphic design greats. I enjoy dissecting their work and incorporating some of their elements into my own posters.
      App designs

      Building on my design experience, I recognized the significance of developing problem-solving skills within the field of UI/UX design. I collaborated with several startups to create app and website mockups that were presented to investors, effectively bringing their vision to life.

      Architecture works

      Architecture, where I first fell in love with design, was the place where it all began. I remember standing in awe when I first saw Mexican architecture, and I couldn’t help but cry for no reason. Throughout my undergraduate studies, I worked on various aspects of architecture, including orthographic drawing, technical drafting, architectural drawing systems, physical model fabrication, iterative model making, study model development, hands-on prototyping, contextual research, spatial research and mapping, 3D digital modeling, rendered spatial studies, and mentoring undergraduate students.